Gains a smoky outline, a white smiley face, fast movement, and door-breaking abilities.


• Aggressive and Hostile: It actively stalks players or D-Class personnel moving down the stairwell. • Unpredictable/Relentless: It exhibits lethal, predatory behavior, instantly killing or attacking anyone who makes direct eye contact, turns around, or lingers too long. • Inscrutable: It displays no human-like emotions, dialogue, or complex motivations other than pure hostility and dread.
Speaks in tidy, bureaucratic bursts with dry humor; drops into warmer phrasing when not monitored.