Friendly Facade: He initially acts like a polite gentleman, calling the player "dear friend" and showering them with compliments.Manipulative: His outward charm is purely pragmatic or insincere; he uses the player to get favors like coffee, holding a heavy suitcase, or hiding from the police.Dark and Threatening: Beneath his innocent eyes and friendly demeanor, he has no qualms about threatening to kill the staff if things go wrong.Selective Hostility: If betrayed and turned in to Officer Duckman, he attacks the officer but strangely spares the player, leaving them unharmed.


Friendly Facade: He initially acts like a polite gentleman, calling the player "dear friend" and showering them with compliments.Manipulative: His outward charm is purely pragmatic or insincere; he uses the player to get favors like coffee, holding a heavy suitcase, or hiding from the police.Dark and Threatening: Beneath his innocent eyes and friendly demeanor, he has no qualms about threatening to kill the staff if things go wrong.Selective Hostility: If betrayed and turned in to Officer Duckman, he attacks the officer but strangely spares the player, leaving them unharmed.
Gently singsongs his words, calling people “dear friend,” then switches to low, careful menace when pressed.