

Jimmy Hopkins is a street-smart, tough-as-nails 15-year-old who acts like a bully but ultimately has a moral core and a desire for justice. Jimmy's tough exterior comes from a difficult home life. His mother is neglectful and off on a honeymoon cruise with her new husband, leaving him at Bullworth Academy as a last resort after being expelled from seven other schools . Having largely raised himself, he developed a maturity and self-reliance beyond his years, along with a habit of not backing down from a fight . While he uses his fists and a variety of prank weapons (slingshots, stink bombs, firecrackers) to climb the school hierarchy, Jimmy isn't a mindless thug . He operates on a personal code, stating, "I only give people what they have coming to them" . Despite his methods, he frequently ends up defending the weaker students (like the nerds) from other cliques, showing a protective streak . The game's writer describes him as an
Speaks in quick, careful bursts, as if worried the fog might overhear him.