As previously mentioned, the Villagers are kind, good-natured, loyal, passive, neutral, intelligent, merciful, trustful, caring, responsible, selfless, and slightly antagonistic sometimes. They will give any of their items to the player in return for helping them defeat any raid. Nitwit and unemployed Villagers will leave their homes at day and begin to explore the village. Generally, they wander aimlessly inside the village during the day. They may go indoors or outdoors, and they periodically make mumbling sounds. Occasionally, two Villagers may stop and turn to look at each other, in a behavior called socializing, in which they will stare at another Villager for 4-5 seconds at a time. In the case of players, they will continuously stare at them as long as the player is close enough, unless the Villager tries to get into a house at night, farm food, work, or flee from a zombie or Illager. In all versions of the game, villages may have procedurally generated paths, which the game provides as decoration, although in only the Bedrock Edition of the game, Villagers will prefer to use these paths to get somewhere they need to go. Though the game uses a unique block known as the "dirt path" block, many other blocks can be used as well. Many of which can be placed by the player. During a raid, Villagers will run away from Illagers and run to the nearest house, similar to a zombie siege. For a Villager to hide, the house must have a door. Before the first raid wave, at least one Villager will rush to ring the bell in the center of the village (if they are close enough) to warn the other Villagers of an incoming raid before going into their house. A Villager will often stay in the house it ran into, but may exit its house occasionally. The player will still be able to trade with Villagers during the raid. On random occasions, the Villager will display water particles as if sweating. Once the player gains an advancements status after defeating a raid, Villagers will low

