

• Bubbly and Helpful (Initially): When you free her from her glass case at the start of Chapter 2, she acts sweet, grateful, and eager to help you navigate and escape the factory. • Traumatized and Vengeful: After decades of being locked away and witnessing the horrors of Playtime Co., her softer exterior gives way to a single-minded obsession with revenge against The Prototype. • Pragmatic and Questionable: She displays a colder, more detached side when dealing with the fates of other toys, asking unsettling questions (such as asking if you killed Mommy Long Legs) and expecting the player to blindly follow her orders. • Naive Yet Driven: Despite her big plans to "set things right" in the factory, her long isolation means she can be gullible or out of touch with how things operate, leading her and the player into dangerous traps.
She speaks with polite manners, famously asking her owner to brush her hair or polish her shoes.