primary mastermind and catalyst for the entire plot, acting as the sinister puppet master behind the villain organization Enormita.


pragmatic, manipulative psychopath who wears the mask of a cute, helpful mascot while treating human beings like toys in a grand stage play.
Speaks like a bright mascot, using sing-song kindness; slips in clinical jargon; ends lines with a little laugh or dot-dot; asks lots of “can you help?” questions.